Make a Strategy Game with Flutter & Flame
What Defines a Strategy Game
Strategy games challenge the player to out-think their opponent. Resource management, unit positioning, and long-term planning are more important than quick reflexes.
Mechanics & Key Concepts
| Mechanic | Description |
|---|---|
| Tile-Based Map | Hex or square grid with movement costs and line-of-sight logic |
| Unit Types & Counters | Rock-paper-scissors unit triangle; armour and damage type modifiers |
| Resource Gathering | Collect gold, wood, and food from buildings or harvest points on the map |
| Fog of War | Unexplored area hidden; explored area dimmed after units leave it |
How to Make a Strategy Game with Flame
1. Tile-Based Map
Hex or square grid with movement costs and line-of-sight logic
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
2. Unit Types & Counters
Rock-paper-scissors unit triangle; armour and damage type modifiers
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
3. Resource Gathering
Collect gold, wood, and food from buildings or harvest points on the map
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
4. Fog of War
Unexplored area hidden; explored area dimmed after units leave it
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}