Make a Strategy Game with Flutter & Flame

What Defines a Strategy Game

Strategy games challenge the player to out-think their opponent. Resource management, unit positioning, and long-term planning are more important than quick reflexes.

Mechanics & Key Concepts

Mechanic Description
Tile-Based Map Hex or square grid with movement costs and line-of-sight logic
Unit Types & Counters Rock-paper-scissors unit triangle; armour and damage type modifiers
Resource Gathering Collect gold, wood, and food from buildings or harvest points on the map
Fog of War Unexplored area hidden; explored area dimmed after units leave it

How to Make a Strategy Game with Flame

1. Tile-Based Map

Hex or square grid with movement costs and line-of-sight logic

class GameManager extends FlameGame {
  @override
  Future onLoad() async {
    // Initialise your components here
  }

  @override
  void update(double dt) {
    // Core game loop — runs every frame
  }
}

2. Unit Types & Counters

Rock-paper-scissors unit triangle; armour and damage type modifiers

class GameManager extends FlameGame {
  @override
  Future onLoad() async {
    // Initialise your components here
  }

  @override
  void update(double dt) {
    // Core game loop — runs every frame
  }
}

3. Resource Gathering

Collect gold, wood, and food from buildings or harvest points on the map

class GameManager extends FlameGame {
  @override
  Future onLoad() async {
    // Initialise your components here
  }

  @override
  void update(double dt) {
    // Core game loop — runs every frame
  }
}

4. Fog of War

Unexplored area hidden; explored area dimmed after units leave it

class GameManager extends FlameGame {
  @override
  Future onLoad() async {
    // Initialise your components here
  }

  @override
  void update(double dt) {
    // Core game loop — runs every frame
  }
}