Make a Shooter Game with Flutter & Flame
What Defines a Shooter Game
Shooters test the player's reflexes, aim, and positioning. Enemies come in waves, and the player must manage resources while prioritising threats.
Mechanics & Key Concepts
| Mechanic | Description |
|---|---|
| Aim & Fire Controls | Virtual joystick for movement + tap-to-fire with auto-aim assistance |
| Weapon Variants | Different weapon types: pistol, rifle, shotgun, rocket launcher |
| Enemy Waves | Spawn enemies in increasing difficulty waves; boss enemies every 5th wave |
| Cover System | Snap-to-cover mechanic; bullets damage cover props and can destroy them |
How to Make a Shooter Game with Flame
1. Aim & Fire Controls
Virtual joystick for movement + tap-to-fire with auto-aim assistance
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
2. Weapon Variants
Different weapon types: pistol, rifle, shotgun, rocket launcher
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
3. Enemy Waves
Spawn enemies in increasing difficulty waves; boss enemies every 5th wave
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}
4. Cover System
Snap-to-cover mechanic; bullets damage cover props and can destroy them
class GameManager extends FlameGame {
@override
Future onLoad() async {
// Initialise your components here
}
@override
void update(double dt) {
// Core game loop — runs every frame
}
}